Photoshop: Secrets of
Pros is a book that features one-on-one competitions between twenty top artists and designers. Designers include some of
most talented web, print, broadcast, 3D designers in
world. This friendly competition was called
Photoshop Tennis.Sounds like another tiring outdoor game? It’s not an outdoor game and it’s not tiring. Well, it may be tiring in a way but not, at least, for those skilled designers.
The Photoshop Tennis was invented by Jim Coudal, founder of Coudal Partners, a Chicago advertising and design agency, one summer before
September 11 terrorist attack. He and a friend “whacked” a file back and forth to kill time. Then he invited designers he knew to play in official matches.
Photoshop Tennis is an on-line game in which players are mostly web designers. The object of
game is to add one layer of design on an image document that is sent back and forth by two players. Only one image document is used. Players are allowed to put different layers of designs such as background and foreground. Results are posted on a website in real time. The game ends whenever
players decide to end it or if it takes hours
decision will be based on
number of votes.
After
four test matches and four official matches were completed, designers from ad agencies and design shops visited his site. Some of them contacted Coudal for a chance to play in a match.
The book PhotoShop: Secrets of
Pros is all about this type of competition. It is
first book to feature such game. As explained by
author of
site http://photoshop.digitalmedianet.com/articles/viewarticle.jsp?id=22104, in Photoshop Tennis in this book, two designers take on one another over
internet over a ten round or volley period. In each volley,
designer either creates a new theme (in
initial volley), or they take what has been sent to him or her and start playing off of what was previously created. The competition results to a different appearance each time out. Programs used in this competition range from Illustrator and Freehand to Flash to 3D Studio Max and Maya. The designers used
basic tools and
basic commands like, brushes, and fills instead of shortcuts.