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There are many well-documented stories of
media blaming video games for
world’s woes. They blame
twin-towers terrorist attack on Microsoft, who trained
pilots with their flight simulator software. They blame Doom for
shootings at Columbine High School, because
game where you openly flaunt weapons helped
boys secretively plan their murderous rampage. There is often claimed to be a direct link between
American sniper incident and videogames, because
target shooting skills of
sniper were developed from videogames, and nothing to do with
comprehensive rifle training he received from
US army. The simple truth is that it takes more than just games to transform ordinary people into murderers. According to
tabloids we should currently be inundated by hordes of slavering, violence obsessed gamers. However as this plague has yet to develop maybe we should take what they are saying with a pinch of salt. When a game player unglues him (or her) self from
computer monitor and doesn’t find a machine gun lying at their feet,
suspension of disbelief is broken. It takes planning and training to carry out acts like these. Saying that violent games turn people into killers is
same as saying that people exposed to Islam will become terrorists. There is no more violence in most games than there is in movies, or horror books. In fact even
U.S court of appeal wrote, “(the idea that) there is a strong likelihood that minors who play violent videogames will suffer a deleterious effect on their psychological health is simply not supported in record.” In other words, videogames are not
cause of violence.
What this really comes down to is
parents, and
worldview that they impart onto their children. If
parents don’t take
time to talk to their children explain to them right and wrong, then how will
child know what he or she should do? How many parents explain to their child that
game is not real; that in real life you can’t do everything you can in
game? While violence sells it does not educate, and unfortunately in this day and age ‘upbringing by Playstation’ is becoming a more and more common phenomenon as parents’ time constraints get
better of them. All games have a strict rating system in place, called ESBN. This system is designed to prevent games from falling into
hands of minors, and yet often when a child is refused a game by
management
parent, even after
rating system has been explained to them, buys
game anyway. Parents need to be educated more about what they are buying, instead of buying whatever game
kids ask for; maybe they need to consider what they want their children to be seeing. Would you let a child of 12-14, or even younger, watch hardcore porn or an 18 rated movie? Then maybe you shouldn’t let them play an 18 rated game. The stereotype that games are just for kids is badly out of date, and maybe it’s time parents started to take more responsibility for what their children play on.
In every group there are a few who don’t fit in with
social norm. Is it true that these people can be influenced by violent videogames? No doubt. But is this
root cause of their affliction? No. Books, movies, rough and tumble play; all of these blend reality and fiction. What people need to accept is that they must take responsibility for their own actions, and that maybe societies ills are rooted in larger problems than a small animated character shooting another small animated character.

Daniel Robson runs www.shock-therapy.org, where he gives people his freeware and freeware for Symbian UIQ phones like the Sony Ericsson PX00 series.