“Ban these evil games”, “Videogame violence corrupting our nation’s youth”, “video games stole my husband”. It seems everyday that
media are making more and more claims about
evils of videogames. But are these claims based on fact, or is it merely that there is a juicy new scapegoat out there that
woes of
world can be pinned on?Many people will be aware of
Daily Mail’s ‘Manhunt’ story by now. The paper ran with
first page headline of ‘Ban these evil games’, claiming that 17 year old Warren LeBlanc’s obsession with
ultra-violent Rockstar game ‘Manhunt’ drove him to beat his 14 year old friend, Stefan Pakeerah, over 50 times with both a claw hammer and knife. The tabloid then proceeded to assert “the hammer-and-knife killing mirrored scenes in
ultra-violent game”. The paper also ran a quote from
mother of
victim, saying that, despite
fact
game had an 18 certificate, “it’s no good saying this game is marketed at adults. Everyone knows that young children get their hands on them.”
But what was
real motive behind
murder, and
follow up story? It’s easy to see where
motive for
Daily Mail’s story came from. In
words of
panel of
IGDA (International Games Developers Association) “it was a slow news day”. And what better to liven it up than blood, violence and a convenient scapegoat?
There are two other important facts to remember about this awful murder. Firstly, what do
police say? After
headline in
Daily Mail you may think that they came to
conclusion that it was
game that set Warren off on his murderous way. However
conclusion that
police arrived at is that
motive was robbery. It turns out that Warren Leblanc had, in actual fact, a £75 drugs fuelled debt to a local gang when he lured his erstwhile friend into
park that night, and originally intended merely to rob him. The police report makes no mention of ‘Manhunt’ whatsoever. This may be because
game was discovered in Stefan’s room, rather than that of
killer. Both of these pertinent facts were absent from
Mail’s front page
day this story ran.
And one must ask, how was it that Mrs. Pakeerah missed
fact her own 14 year old son owned this ultra-violent game, which he could only have acquired if an adult had purchased it for him.
“But is
game any good?” I hear you cry. Quite simply, no. ‘Manhunt’ is one of those games that are
key stumbling blocks in
path of truly adult games. Computer games are now reaching
point where mature themes, meaning detailed, involving stories that can deal with events in
real world, and portray realistic reactions to them, are becoming possible. Yet some developers insist on pouring out games that are aimed only at fuelling
testosterone driven adolescent fantasies of teenage sadists. When you consider tack like ‘Manhunt’ in
light of games like ‘Half-Life 2’, with its compelling narrative interwoven through beautiful, breathtaking scenery, you realise just how tawdry ‘Manhunt’ really is. The consensus at
IGDA meeting this year was that
game was merely “a rubbish game with a layer of crunchy ultra-violence slapped on top”. No doubt
loss of such a young child as Stefan Pakeerah was a tragedy in its own right, but
true tragedy here is twofold. Almost overnight
game, whose sales had been a mere trickle before, started flying off
shelves of those few shops who hadn’t banned it,
concept of censorship lending
game a certain cachet. Even worse, in
words of Rob Fahey of
IGDA, is
way in which “the games industry ‘close ranks’ to defend it [Manhunt] when its an aberration compared to most games - do you see Stephen Spielberg defending hardcore porn films?”